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Fur Material

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This is a little Blender Material-Example to showcase a potential Workflow for a fur material to use in a Game-Engine

The Blend File

A fur brush "Floof" utilizes a stretched noise texture and with a rake configuration. This allows to draw the flow of the fur on a Mesh.

The resulting Black/White Texture is used to generate the Normal-Map and blend between Color-Masks.

There is also a PBRBaker node to combine different Values together, like Metallic, roughness and specular.

This file is only an example how to make a Fur-Texture in blender, you can use this file however you want as learning resource.

Update 2023-05-06

  • Added Tileable random Texture for Brush Floof2
  • Including Brush more natural looking brush settings

Update 2023-06-15

  • Added FurBaker.blend to make your own FurAlpha brushes
    • You may need to make them seamless (GIMP or any other software) in order to use it with the Floof2 brush.

Update 2024-08-25

  • Cleaner Node Setup
  • Added Specular Node
  • Added "Bake Helper" Node for VRChat/Unity
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A Blender file with an fur material example

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Fur Material

2 ratings
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