Fur Material
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Saphi
This is a little Blender Material-Example to showcase a potential Workflow for a fur material to use in a Game-Engine
The Blend File
A fur brush "Floof" utilizes a stretched noise texture and with a rake configuration. This allows to draw the flow of the fur on a Mesh.
The resulting Black/White Texture is used to generate the Normal-Map and blend between Color-Masks.
There is also a PBRBaker node to combine different Values together, like Metallic, roughness and specular.
This file is only an example how to make a Fur-Texture in blender, you can use this file however you want as learning resource.
Update 2023-05-06
- Added Tileable random Texture for Brush Floof2
- Including Brush more natural looking brush settings
Update 2023-06-15
- Added FurBaker.blend to make your own FurAlpha brushes
- You may need to make them seamless (GIMP or any other software) in order to use it with the Floof2 brush.
Update 2024-08-25
- Cleaner Node Setup
- Added Specular Node
- Added "Bake Helper" Node for VRChat/Unity
A Blender file with an fur material example
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