Fur Material
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Saphi
This is a little Blender Material-Example to showcase a potential Workflow for a fur material to use in a Game-Engine
The Blend File
A fur brush "Floof" utilizes a stretched noise texture and with a rake configuration. This allows to draw the flow of the fur on a Mesh.
The resulting Black/White Texture is used to generate the Normal-Map and blend between Color-Masks.
There is also a PBRBaker node to combine different Values together, like Metallic, roughness and specular.
This file is only an example how to make a Fur-Texture in blender, you can use this file however you want as learning resource.
Update 2025-06-17
- Marked the Floof Brushes as Assets, to make them easier accessiable
- Saved with Blender 4.4.x
A Blender file with an fur material example
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